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Nevyn Auscent
Broke Sauce
1702
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Posted - 2014.11.22 01:18:15 -
[1] - Quote
The market disagrees that inflation is taking place. Plex may be rising due to supply & demand, this does not mean inflation is happening.
At last report we had slight deflation AND since then we have had a huge sink in the form of manufacturing introduced.
So before suggesting additional sinks or nerfs of faucets, please produce evidence we need them. |

Nevyn Auscent
Broke Sauce
1707
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Posted - 2014.11.24 02:43:16 -
[2] - Quote
Anhenka wrote:
Except that CCP has already stated that they would eventually like everything to be sourced from players, not NPC orders.
They are also aware with the issues with nullsec and Sov. Dont hold your breath for any nullsec changes to reduce the moderate amount of money coming out of null. (moongoo is not money, it is a commodity, and the trading/use of this commodity removes isk from the system) Actual nullsec isk production in the form of bounties has been heavily nerfed several times over the past few years.
If you want to whack an isk faucet, the Isk/LP ratio from missions and incursions needs to skew far further towards the LP side, as LP transactions remove isk.
Except for certain things that have to stay NPC sourced to allow for growth.
Also Null Sec accounts for over 50% of all the Isk Faucets in the game, Bounties being the largest isk faucet by a huge margin and nearly all bounties coming from Null. WH's are the second biggest isk faucet with NPC buy orders (Which actually just got increased).
The isk faucet from high sec stuff is way down the list, and high sec stuff also comes with it's own built in isk sinks as well. So lets have less of this myth about high sec being behind any inflation.
Of course, it also appears to be a myth that there is any inflation at the moment, with CCP having introduced a new HUGE isk sink in the form of industry build costs, and also slightly bumped a faucet. So..... anyone who thinks we need to change anything for inflation, feel free to produce some actual proof the problem exists. Right now you are all proposing 'solutions' which suit your personal play style and nerf other people without an actual problem. |

Nevyn Auscent
Broke Sauce
1711
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Posted - 2014.11.25 10:50:13 -
[3] - Quote
Gadget Helmsdottir wrote:http://forums.nexusmods.com/index.php?/topic/110224-tritanium-price-history/
Here's one example. Trit at 3.4 ISK in Spring of 2008, then a dip to 2.8 for a small period, but then a steady rise to 4.2 buy Spring of 2009. Currently it's at around 5.7 ISK.
This is the most basic building block, so it's an indicator of some inflation. Better yet are the posters' responses to the change. The dip was a noted anomaly even then, but after the dip the price steadily rose to what we have now. The game only stores up to a year, so I have to scour the internet for older screenshots.
I know that one instance doesn't make the rule, but I'll keep looking for older prices and for other minerals and edit them in this post.
If any have any screenshots of older mineral market graphs, please post them.
--Gadget You do of course know that a number of changes have been made to the game and that those price changes can all be directly traced to a specific supply & demand change. Such as Trit quantities being increased in certain ores. Build requirements of certain classes of ships being made. Changes in reprocessing. And a lot of the spikes can be traced to Null sec battles.
The Mineral market has shown zero evidence of inflation, responding instead to pure supply & demand from game changes.
The last announcement on CCP for inflation was that we actually were experiencing deflation. And since then they have increased isk sinks more than isk faucets. |

Nevyn Auscent
Broke Sauce
1714
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Posted - 2014.11.26 09:45:43 -
[4] - Quote
Corraidhin Farsaidh wrote: True enough and an important point, there is definitely inflation over time. The issue would be whether it is healthy or out of control. Right now my opinion would be that it's fine at the moment. I would imagine that CCP keep a very close eye on this kind of thing so not to really tic everyone off with prices rising too fast
Except.... There isn't. EVE has periods of deflation also. Inflation also is not a requirement for a healthy market. That's a myth propagated by big business.
Price changes can all be traced to direct game changes. Starting with the removal of the NPC sold shuttles which capped Trit prices for example. And up to the most recent massive increases in minerals for things and decrease in mineral production from the refining changes. Even Plex prices can be traced to increased demand leading to increased speculation over them.
This entire thread is a solution looking for a problem that doesn't exist. |
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